tel.: 0670 537 8307
My name: Péter Vívó. I was born shortly before man set foot on the Moon. Looking back, I can't complain about a monotonous career: I have taken part in a great many different projects at numerous companies. In short, I gained experience mainly as a graphic artist, game developer, programmer and designer, but I have faced many other challenges too. Here are my more important workplaces, tasks and dates, without claiming completeness.
Currently I make games and lots of smaller programs in the DXD division of Disney's European website.
Position: Flash programmer, game developer
My first independent online site - built with CSS, without tables, tested in many browsers.
Software used:
Position: Web designer, editor
Flash-based online turn-based role-playing game ... under development.
Position: Game designer, Programmer, Graphic artist
Visual design for the park of the Mester utca housing estate
Launch campaign animation for www.cod-online.hu.
Packaging graphics for the fairy tale CD "Dönc Ödön, who saved the world".
Illustrations for BIBI 2 - Tales from the Book of Truth, the 2nd part of a storybook series.
Hunhostess website animation, Flash menu, CSS code.
Animator; skinning of the Flash applets on many of the company's websites, plus Flash programs.
BIBI 1 - Tales from the Book of Truth, part 1 of a storybook series
Creating interactive e-learning Flash programs within the Neting framework
Here I mostly made animations and Flash programs.
This is when I wrote the most complex Flash program of my career, Slash, the animation engine of the Szimbi Flash site - with its own built-in animation language for recording long animations.
Position: Programmer, Animator, Designer

Building an XML-based e-learning engine.
Position: Programmer
Business presentations, business games, website design.
Clients: OTP, TENA, Richter Gedeon, ING
I made funny drawings for a foreign language-learning crossword series (English, German, French, Spanish) and designed the covers of the booklets.
Position: Graphic artist, Designer
Client: Matáv
Online educational drawing program.
Position: Programmer
Designing board and card games
Position: Game developer, Graphic artist, Designer
Under the aegis of Carta Mundi I took part in making many publications and games. Most of them were card games of some kind, and their packaging.
Clients: Chio-Wolf Hungary, MALÉV, NESTLÉ, Cartamundi Belgium, Cartamundi Germany, Coca-Cola
Position: Graphic artist, Designer, Game developer, DTP
As if it had been made for me. I fell in love with its development environment right away. It's a great feeling that you can program and draw in it at the same time. What's more, it works with a pressure-sensitive Wacom tablet, and you can draw an image sequence or even an animation in it in no time - like Körforgás (Circulation), one of my very first Flash animations.
Together with three partners I founded Delta Vision Kft. Our main business was distributing and promoting foreign role-playing games, collectible card games and board games, as well as translating and publishing role-playing games and fantasy novels.
The base of our retail and wholesale trade was the Camelot shop.
Position:art director, graphic artist, editor, typesetter, salesman, event organizer, game master
Major projects:
Editing and DTP of a periodically published role-playing fanzine.
A simple role-playing game set in the world of Zanoza, published as a serial in Fanfár magazine.
Desktop publishing of the novels of Delta Vision Publishing.
Running a weekend board game club, spiced up with regular card tournaments.
Fantasy strategy board game.
A few monsters - ink drawings.
I was still working at Matáv, which had split off from the Post, when I was asked to design the Mítosz card game. My task was to design the card frames, and I also made many drawings for it.
Position: Designer, Graphic artist
Link: Mítosz card game memorial site
Venue:bookshop at Kálvin tér, Budapest
Most of the exhibited pictures were ink drawings, but I showed every technique from oil painting to computer graphics, so the title of the exhibition was no accident.
My first published drawings made with Photoshop.
This is where, as an operator, I got to know computing. At first M08X Basic, the Videoton TV Computer, and soon the IBM PC.
Programming languages:
Position: Help desk, operator, programmer
Like every kid, I was swept away by Star Wars. I watched open-mouthed in the Corvin cinema as a Star Destroyer passed "over" me. That was the moment Winnetou and Old Shatterhand lost their old glow - cold technology won. Spaceships and aircraft dazzled me. Soon I had drawn and cut out hundreds of paper spaceships ...
... Before long my first game was done: Kozmikus Csata (Cosmic Battle), where an average fighter was 1x1 cm and a bigger destroyer or mothership 3x7 cm. The battle was fought with a few hundred of these ships on a big sheet of squared paper dotted with planets. Hits were decided by dice. But the greatest destructive force wasn't the pirates or the dreaded green fleet - it was my mother, whenever she suddenly opened the door. Then the little fighters went flying, and the bigger battleships couldn't escape their fate either.
Position: Game developer, Graphic artist ... I just didn't know it yet.