tel.: 0670 537 8307

Magyar
Professional CV

My name: Péter Vívó. I was born shortly before man set foot on the Moon. Looking back, I can't complain about a monotonous career: I have taken part in a great many different projects at numerous companies. In short, I gained experience mainly as a graphic artist, game developer, programmer and designer, but I have faced many other challenges too. Here are my more important workplaces, tasks and dates, without claiming completeness.

Tablet PC design sketch
Tablet PC design sketch

Companies and positions:


  • Walt Disney Hungary: Flash programmer
  • Jasmin Media Group: animator, Flash programmer
  • Neting Kft.: multimedia developer
  • Egyszervolt.hu: graphic artist, Flash programmer
  • Strucc Kft.: graphic artist
  • Multi M Kft.: graphic artist, Flash programmer
  • Carta Mundi Hungary: DTP, graphic artist, game developer
  • Delta Vision Kft.: art director
  • Hungarian Post / MATÁV: operator, help desk, programmer

Most frequently used programs and standards:


  • Flash (AS2, AS3)
  • XML
  • Photoshop
  • Blender
  • HTML
  • CSS
  • Illustrator
  • Quark
  • InDesign
  • Painter IX

DXD aka Disney Extreme Digital

Currently I make games and lots of smaller programs in the DXD division of Disney's European website.

Disney DXD

Position: Flash programmer, game developer

Péter Vívó alias Germo portfolio site

My first independent online site - built with CSS, without tables, tested in many browsers.

Software used:

  • Notepad ++
  • Photoshop
  • Flash

Position: Web designer, editor

ZENIT MMORPG

Flash-based online turn-based role-playing game ... under development.

Position: Game designer, Programmer, Graphic artist

Park visualization

Visual design for the park of the Mester utca housing estate

Charlie, Oscar, Delta

Launch campaign animation for www.cod-online.hu.

Dönc Ödön CD cover

Packaging graphics for the fairy tale CD "Dönc Ödön, who saved the world".

Bibi 2

Illustrations for BIBI 2 - Tales from the Book of Truth, the 2nd part of a storybook series.

Hunhostess

Hunhostess website animation, Flash menu, CSS code.

Jasmin Media Group [1 year]

Animator; skinning of the Flash applets on many of the company's websites, plus Flash programs.

extra videochat

Detail of the Extra Video Chat program skin.

Bibi 1

BIBI 1 - Tales from the Book of Truth, part 1 of a storybook series

Neting Kft

Creating interactive e-learning Flash programs within the Neting framework

Egyszervolt.hu[1 year]

Here I mostly made animations and Flash programs.

Slash

This is when I wrote the most complex Flash program of my career, Slash, the animation engine of the Szimbi Flash site - with its own built-in animation language for recording long animations.

Position: Programmer, Animator, Designer

box of a bone strengthening medicinal product

Mongoose Kft.

Building an XML-based e-learning engine.

Position: Programmer

Multi M Studio: Designer/Graphic artist/Flash programmer

Business presentations, business games, website design.
Clients: OTP, TENA, Richter Gedeon, ING

Strucc Kft.

I made funny drawings for a foreign language-learning crossword series (English, German, French, Spanish) and designed the covers of the booklets.

Position: Graphic artist, Designer

ELDA

Client: Matáv

Online educational drawing program.

Position: Programmer

LULU

Designing board and card games

Position: Game developer, Graphic artist, Designer

Carta Mundi Hungary

Under the aegis of Carta Mundi I took part in making many publications and games. Most of them were card games of some kind, and their packaging.

Coca Cola Christmas card game
Coca Cola Christmas card game


Clients: Chio-Wolf Hungary, MALÉV, NESTLÉ, Cartamundi Belgium, Cartamundi Germany, Coca-Cola

Position: Graphic artist, Designer, Game developer, DTP

Flash 4

As if it had been made for me. I fell in love with its development environment right away. It's a great feeling that you can program and draw in it at the same time. What's more, it works with a pressure-sensitive Wacom tablet, and you can draw an image sequence or even an animation in it in no time - like Körforgás (Circulation), one of my very first Flash animations.

Delta Vision Kft

Together with three partners I founded Delta Vision Kft. Our main business was distributing and promoting foreign role-playing games, collectible card games and board games, as well as translating and publishing role-playing games and fantasy novels.

The base of our retail and wholesale trade was the Camelot shop.

Position:art director, graphic artist, editor, typesetter, salesman, event organizer, game master

Major projects:

Fanfár fanzine

Editing and DTP of a periodically published role-playing fanzine.

K.É.S. Kalandok és Sárkányok (Adventures and Dragons) role-playing game

A simple role-playing game set in the world of Zanoza, published as a serial in Fanfár magazine.

Fantasy novels DTP

Desktop publishing of the novels of Delta Vision Publishing.

Főnix club

Running a weekend board game club, spiced up with regular card tournaments.

Zanoza

Fantasy strategy board game.

M.A.G.U.S. Bestiary

A few monsters - ink drawings.

Graphic work for the Mítosz card game

I was still working at Matáv, which had split off from the Post, when I was asked to design the Mítosz card game. My task was to design the card frames, and I also made many drawings for it.

Position: Designer, Graphic artist
Link: Mítosz card game memorial site

Art of Chaos exhibition

Venue:bookshop at Kálvin tér, Budapest

Most of the exhibited pictures were ink drawings, but I showed every technique from oil painting to computer graphics, so the title of the exhibition was no accident.

Leaning sphinx with banana
title:Leaning sphinx with banana technique: ink

Rúna magazine

My first published drawings made with Photoshop.

Hungarian Post, later Matáv

This is where, as an operator, I got to know computing. At first M08X Basic, the Videoton TV Computer, and soon the IBM PC.

Programming languages:

  • Basic
  • Z80 assembler
  • Turbo Pascal
  • 8086 assembler
  • dBase
  • Fox Base - SQL

Position: Help desk, operator, programmer

Kozmikus Csata (Cosmic Battle) ... the beginning

Like every kid, I was swept away by Star Wars. I watched open-mouthed in the Corvin cinema as a Star Destroyer passed "over" me. That was the moment Winnetou and Old Shatterhand lost their old glow - cold technology won. Spaceships and aircraft dazzled me. Soon I had drawn and cut out hundreds of paper spaceships ...

... Before long my first game was done: Kozmikus Csata (Cosmic Battle), where an average fighter was 1x1 cm and a bigger destroyer or mothership 3x7 cm. The battle was fought with a few hundred of these ships on a big sheet of squared paper dotted with planets. Hits were decided by dice. But the greatest destructive force wasn't the pirates or the dreaded green fleet - it was my mother, whenever she suddenly opened the door. Then the little fighters went flying, and the bigger battleships couldn't escape their fate either.

Position: Game developer, Graphic artist ... I just didn't know it yet.